Projects · Echoes
Short Film · Master Project 1 · 2024–2025
Short Film · Master Project 1 · 2024–2025

Echoes.

Displacement · Destruction · Storytelling

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Role
3D Generalist
Duration
4 Months
2024–2025
Tools
Houdini
Nuke
DaVinci Resolve
01 — Project Description

Overview

Echoes explores realistic everyday scenarios gradually disrupted by an effect distorting the surrounding environment — a symbol of the destruction caused by war. Each scenario represents an essential aspect of human life that is lost in conflict: education, community, art, and safety. In the film's final moments, the distortion is revealed as the foreshadowing of a missile heading for a civilian building, and the last shot captures the full extent of the devastation.

Scale Shot
Scale Shot
Sina Anders · 2024
Scale shot by Sina Anders.
Table Shot
Table Shot
Hannah Rampitsch · 2024
Table shot by Hannah Rampitsch.
Library Shot
Library Shot
Jona Melvin Grobe · 2024
Library shot by Jona Melvin Grobe.
Dice Shot
Dice Shot
Hannah Rampitsch · 2024
Dice shot by Hannah Rampitsch.
Missile Through Window
Missile Through Window
Jona Melvin Grobe · 2024
"Missile through Window" shot by Jona Melvin Grobe.
Burning Building
Burning Building
Hannah Rampitsch · 2024
Burning building shot by Hannah Rampitsch.
02 — Behind the Scenes

Process

The project began with storyboarding to synchronise the narrative with the emotional rhythm of everyday life being disrupted. Visual effects were developed in Houdini to create the distortion effects that symbolise war's destruction. Rendering was handled in Houdini's rendering systems, followed by colour grading in DaVinci Resolve — with all elements and environments composited in Nuke.

§ Displacement Effect
A Shared Tool Across All Shots

In addition to handling three shots, I created a Houdini Digital Asset providing a consistent displacement effect across the film, designed to intensify as the video progressed. I began by transferring the curveu attribute to primitives, building a user-controlled 0–1 gradient. From there, I developed a flexible tool allowing users to define direction, rotation, animation speed, falloffs, and more. A key quality-of-life feature was real-time guides for curves and displacement direction, letting users preview changes without recomputing the full effect.

Video
Displacement Tool v1
Houdini · 2024
1
First displacement version — extrudes upward using curveu from a custom user curve.
Video
Displacement HDA Showcase
Houdini · 2024
2
Showcase of the tool built for an animated, evolving displacement effect used across all Echoes shots.
03 — Making Of

Complete
Making Of.

A full walkthrough of the production — environments, VFX, rendering, compositing, and the combined effort of the entire team.

04 — Takeaways

Learnings

Key skills developed and deepened over the four months of production.

Project
Management
Planning
Stick to your goals
Don't overscope
Houdini
FX · Pipeline
Wood destruction workflow
Expanded USD pipeline, collaborating with others
Creating tools tailored to others' way of thinking
Houdini Digital Assets for shared FX across a team