VESTIGE

Realtime Environment



Role

Environment Artist

Duration

1 week

2025

Tools

Houdini

Unreal Engine 5



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§ Project Description

For the course "Realtime Environment" at the Salzburg University of Applied Sciences I had the following task:

    ○ Gather References and build a blockout of 1 Outdoor / 1 Indoor Scene

    ○ Create 4 Shots showing off these Environments

    ○ Replace the Blockout with the Final models and rerender the Shots for comparison




§ Indoor

The task was to create a blockout of a indoor and a outdoor scene. I used the opportunity to create a screenshot each day I worked on it to track the process. Below are the progressions of the indoor shots which turned out quite good I think.


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§ Outdoor

For the outdoor Environment I wanted to create some brutalistic buildings in the background. Which after a while turned into both a challenge and a opportunity, because this way, even though it was an Unreal Engine assignment, I could get some Houdini time to model the brutalistic buildings. But this was of course taking a lot of time off my other environmental work progress.

One thing I am especially displeased with is the way the mountain rock entrance turned out. Could have looked way more organic with either the right downloaded models or some further work from my side.

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§ Learnings

Unreal Engine 5

○ Decals are extremely useful
○ Unreal has a lot of bugs you just need to live with
○ Using Unreals Simulation features for realistic Asset placement
○ Always turn off "AutoExposure"




Houdini

    ○ Using Houdini Engine / Live Sync and HDAs to bring Models to Unreal
    ○ Some Modelling Practice in Houdini



© Jona Melvin Grobe