Wanted to try out a little mineral Render. Mediocre Procedural Setup.
- Little Crystals can be built up over time / Position can be randomized
- Big Crystals can be randomized
I learned:
- How/Where to use the IsoOffset Node
- How to build a infection system with pyro
Could be improved:
- could be optimized for HDA
- rendering in other rendering Engine
- minimize polycount
Programs used:
Visuals - Houdini/Redshift
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